Warlocks 2 – God Slayers

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Warlocks 2 brings a beautifully crafted pixel world to life in a not so unique fashion as a RPG Platformer. The team could learn a couple things from other popular platformers to take this title to the next level. While the mechanics are simplistic in nature, that game is still fun to play. The soundtrack is pleasing, but the sound effects could use some work to tie in with the gorgeous pixel art. If you’re expecting a AAA experience, you won’t receive it here, but that doesn’t always mean everything. Unfortunately there is a complete gamebreaking bug that blocks progression completely. Hopefully this is something they can resolve very quickly, as it truly causes the game to be unplayable.



Warlocks 2 God Slayers is a retro-themed Platformer RPG set in a gorgeous pixel art world of magic and villains abound. I immediately was brought back to my childhood, as the game reminded me eerily of the 1994 release of The Lion King on the Sega Genesis, except it’s all about Warlocks instead. Gameplay mechanics in Warlocks 2 are very simple. Being an RPG Platformer, mechanics aren’t the best in the world, but could seriously borrow from games like Hollow Knight. Simplistic as they are, they’re still fun, to an extent. It’s very evident the game was created with a controller in mind, the game even goes so far to point out that you’d auto-lock onto enemies if you used one. Immediately you’ll find that the Spacebar doesn’t jump. Instead, you use WSAD to move, with W being your jump key, and S being the key you use to move down on say a bridge, or other blocks that allow you to navigate downwards. It took me some time to get used to this, I found myself constantly hitting Spacebar in an effort to jump, only to find it using one of my abilities. The worst part about this is the fact that you cannot rebind keys, so you’re stuck with what they have it set to.

Keys are bound to Right Mouse, Left Mouse, Left Control, which you bind abilities to. Thankfully you can choose what you’d like to go where, even with the lack of key rebinding, it just takes a bit to get used to the system of keybinds. Outside of attacks, you’ve got hotkeys 1, 2, 3, and 4, which are used for healing items. Unfortunately, when you compare this game to other platformers such as Hollow Knight, for example, you’re left wanting. Warlocks 2 is rather lackluster and shallow in comparison. The gameplay is fun, albeit limiting. When you’re dealing with a platformer RPG, you’re rather limited in what you can achieve in terms of pure gameplay. It’s a rather narrow niche genre, and the maps really limit you to what you can do. Yet even with these limitations, it’s still fun to play. I think cooldowns could be changed somewhat, as I felt like my attacks were really slow in comparison to the enemies, which resulted in my death when I was surrounded by dozens of them at once. I was at odds on the platforming mechanics at first. Wondering how I could get to the ledges holding treasure chests with the lack of a double jump. Then I unlocked an ability that allowed me to teleport slightly, giving me the distance I needed to jump just high enough to reach them. Only to be disappointed that the treasure chests largely only had coins. That’s not to say none had items, I just expected more from a hard to reach chest.

Warlocks 2, #xgamezones

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